Title says it all. I am passing a Vector3 in my TeleportData. When it rejoins you in a private server. But it’s not sending the TeleportData. It prints that TeleportData is empty
if game.PrivateServerId ~= "" and game.PrivateServerOwnerId == 0 then -- Reserved server
local Message = Instance.new("Message")
Message.Text = "This is a temporary AFK lobby. Teleporting back in a moment."
Message.Parent = workspace
local JoinData = player:GetJoinData()
if JoinData.TeleportData then
-- Check if the table is truly empty
if next(JoinData.TeleportData) == nil then
print("TeleportData is an empty table.")
else
-- Print the entire table to see its contents
print("TeleportData contents:")
for i, v in JoinData.TeleportData do
print(i, v)
end
end
-- Specifically check for the Position key
if JoinData.TeleportData.Position then
print("Position:", JoinData.TeleportData.Position)
else
print("Position is nil")
end
else
print("TeleportData is nil")
end
task.wait(30)
TeleportService:Teleport(PLACE_ID, player, JoinData.TeleportData)
return
end
-- On AFK, sending to private server for a second
local ReservedServerCode = TeleportService:ReserveServer(PLACE_ID)
TeleportService:TeleportToPrivateServer(
PLACE_ID,
ReservedServerCode,
{ player },
"",
{ Position = player.Character:GetPivot().Position }
)
Using TeleportOptions does not work either
local TeleportOptions = Instance.new("TeleportOptions")
local TeleportData = { Position = player.Character:GetPivot().Position }
TeleportOptions.ShouldReserveServer = true
TeleportOptions:SetTeleportData(TeleportData)
TeleportService:TeleportAsync(PLACE_ID, { player }, TeleportOptions)