I’m working on a game where players get teleported when they interact with a ProximityPrompt or touch a part. I’m using TeleportService:Teleport
, but players are being split into different servers. I need them to stay together in the same server when the event is triggered, but TeleportPartyAsync
teleports them at the same time, and ReserveServer
makes it private. The server should remain open for others to join, and the player limit is high enough that it shouldn’t fill up quickly. Any solutions?
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You can use TeleportAsync, I do not believe you need to create a reserved server for this.
From what I’ve seen, TeleportAsync can either teleport a group of players to a public server at once (Basically like TeleportPartyAsync), or teleport them separately, and likely have different servers show up (for whatever reason).
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