Problem: When two or more players use the move, they get stuck onto eachother
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I have one question before I can help you. Are you using welds to connect the players together?
I only used welds to connect a part that has effects onto the torso to have the cool effects
and for the teleport, I used
LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(-48,0,5)
wait(0.2)
LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(45,0,-38)
wait(0.2)
LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(-50,0,-89)
wait(0.2)
LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(79,0,65)
wait(0.2)
LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(23,0,76)
wait(0.2)
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