Hello again!
I have an ice cream tool (ClickDetector) that needs to remain anchored/welded so that players can’t kick it all over the place like a football.
Only problem is players can also exploit the equip-teleport thing to reach an important part of the map without taking the long way over to it. I already have a script that half-fixes this by unanchoring the tool when equipped, but it’s only fixed after the player is teleported for the first time.
This means that if someone has a hundred ice creams in their inventory, they can still teleport all they want and cause a ruckus.
What I have so far… “basic”, I know:
local tool = script.Parent
tool.Unequipped:Connect(function()
tool.Handle.Anchored = false
end)
tool.Equipped:Connect(function()
tool.Handle.Anchored = false
end)