TeleportService Addition

I would like to send multiple players with 1 method and alot be able to send information(arguments). Example:

TeleportService:Teleport(Player, PlaceID, ...) TeleportService:GroupTeleport(TableOfPlayers,PlaceID,...)

Then teleport service would have one of those callback functions similar to RemoteFunctions:

function TeleportService.OnTeleport(Player(s), Var1,Var2,Var3,etc) -- do stuff end

This would be nice when making co-op games. You could send multiple players to another part of the universe and just give info on things like difficulty, what mission, etc. I know we can achieve this with DataStore, but why not adding for our ease of access. I mean, you made Universes/Games; why not let us use them to our fullest extent?

NOTE: I probably got some terms wrong while typing this. Correct me if I’m wrong on anything. Thanks. :slight_smile:
Oh, and also tell me if this is completely useless or not.

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This has been requested many times before. I would say use a Tuple instead…

Also, we want a IncomingTeleport event that gives us the PlaceId and what-not.

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@Juriaan, Tuple == …

@woot3, That’s what the TeleportService.OnTeleport is for.

Now that I think about it, I should change OnTeleport to something like, onJoinedWithTeleport or something…