I would like to send multiple players with 1 method and alot be able to send information(arguments). Example:
TeleportService:Teleport(Player, PlaceID, ...)
TeleportService:GroupTeleport(TableOfPlayers,PlaceID,...)
Then teleport service would have one of those callback functions similar to RemoteFunctions:
function TeleportService.OnTeleport(Player(s), Var1,Var2,Var3,etc)
-- do stuff
end
This would be nice when making co-op games. You could send multiple players to another part of the universe and just give info on things like difficulty, what mission, etc. I know we can achieve this with DataStore, but why not adding for our ease of access. I mean, you made Universes/Games; why not let us use them to our fullest extent?
NOTE: I probably got some terms wrong while typing this. Correct me if I’m wrong on anything. Thanks.
Oh, and also tell me if this is completely useless or not.