For the last few days, on the staging build of our game Aftermath, players are unable to use our in-game serverlist to join servers. We use Roblox APIs to host a serverlist like you would see on steam games like Rust or DayZ. This is backed by TeleportService:ReserveServer()
At its core it works like this:
local new_access_code, new_reserve_id
local success, result = pcall(function()
new_access_code, new_reserve_id = TeleportService:ReserveServer(MAIN_GAME_PLACE_ID)
end)
And then:
TeleportService:TeleportToPrivateServer(MAIN_GAME_PLACE_ID, valid_server.AccessCode, actual_players)
In game log:
This code has been relatively unchanged for over a year, but suddenly we are unable to connect to our reserved servers. We now get “Unknown error. Error Code 1”
Interestingly enough, this error happens after we teleport to the server, not before. Sometimes game code starts running–I can hear ambient sounds from the game world playing in my speakers.
We need to know if this will affect our main game or not when we publish. We have been holding off our Halloween update because of this.

