Tell Info to PathFinding

so i was thinking is it possible to tell the info like “that door is a valid path” to pathfinding service?

what i was going to do is i want to make a npc that can open door and go inside , but i dont know how do i make the npc know that door is a valid path to go . i used the touched event to make the npc open door

You can sort of hack a solution together, as mentioned in previous solutions to this problem on this forum. But this is difficult.

Instead, I’m putting together an alternative pathfinder which will be customizable (whitelist / blacklist, reshaping the nav mesh) and programable (events like opening doors, taking elevators). You can follow the progress and sign up for early access here: Polaris-Nav

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I use CollectionService and use workspace:FindPartOnRayWithIgnoreList(tagName)

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thanks for the info , i will go try it now