Think Oregon Trail or other text-driven adventure games… but horror.
Terminal House is another AI utilizing game, where you input into the console whatever you want to do. Your goal is determined by AI, it could be escaping a haunted house or solving a lab experiment gone wrong. It’s hard to explain, so try it out on PC.
(i made this in one day and its like 10 pm im going to bed, theres probably bugs but ill patch them in the morning)
I really liked the theme. I’ve wanted to create a text-driven adventure game before and so seeing a good execution makes me really happy. I would be interested in seeing the game developed a bit more, maybe giving the AI more things to mess with (show new things, different styles of adventures, etc). My only critique is the sound design is a bit obnoxious (ie. the typing sound is just staticky and I’d rather a clean traditional typing sound. and on certain prompts, the sounds played are loud and kind of distracting).
If you wouldn’t mind, maybe open sourcing this would be a cool resource and allow people to mess around with it and give it more capabilities.
I’m not too sure, but I feel like an AI with good computer vision could reasonably recreate an image in ASCII (similar at least). That would be neat if you compiled a chain that could generate an image, then convert it into text, then put it in game. Give us some kind of vision past the map (which is kind of boring, so maybe allow the AI to generate fuller maps that show the connections of the rooms we have been in). Etc.
That vision idea did just spark something though. It would be awesome to see an Iron Lung type game with AI vision. Basically, you wouldn’t create anything outside of your little room because AI would track everything and simply generate and textify the images you need to see.
Anyway, I did want to ask: what AI are you using? The specific brand, costs, scalability, etc?
i definitely tried to do your vision idea, but the ai version can’t do very well in that department, it shows you a low detail idea of the room currently. i’ll definitely add the ability to change the prompt and adventure type
this is one of the most unique concepts I"ve seen on roblox and I like how I can basically try anything to escape, I did end up ecountering an error tho and it broke