- Projectiles are now rendered on the client instead of the server
- Added hitbox collisions to larger projectiles
- Fixed piercing function of certain projectiles
- Admin star projectiles now have infinite pierce
- Remodeled and added firing animations to older bows
- Bow animations are now loaded dynamically based on the size of the bow
- Arrow projectiles now travel faster
- Completely recoded inventory GUI:
- Removed overcomplicated/redundant code
- Functions much more efficiently with less lag
- Now replicates properly with latency accommodation
- Recoded and optimized item dropping/collection
- Added fancy new UI indication when an item is collected
- Voxel based terrain rendering?
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