About Me
Hi there! ![]()
I’m a Terrain Artist & Level Desgin specializing in immersive map design and world-building on maps. I focus on crafting landscapes for a variety of genres, including Star Wars, Halo, SCP Foundation, and more. I combine technical terrain sculpting, biome creation, and environmental storytelling to ensure each map not only looks visually compelling but also sets the right atmosphere and vibe for gameplay. I haven’t made much showcase to show my work but I can show other work that could help what I learned with knowing what goals your trying reach.
Showcase
I have an alt account for some showcases that’s Hacke_bot, but I can show work on dms that it’s mine with proofen work
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Verdanix Research Site
A detailed research facility environment featuring realistic terrain sculpting, custom assets, and atmospheric lighting. -
Custom Battle of Hoth (Star Wars Map) Showcase
A themed environment recreating the icy battlefield of Hoth, complete with custom terrains, snowy terrain, and map that has made with mountains to it. -
Spooky Island
A moody, Halloween-inspired island build with eerie lighting, fog effects, and environmental storytelling.
Skills & Services
Terrain Design
- Realistic and stylized terrain sculpting
- Heightmap import and custom shaping
- Erosion detailing for natural realism
- Water bodies (rivers, lakes, oceans) integration
- Optimized terrain for performance
Biome Creation
- Forests, jungles, deserts, snowy landscapes, and volcanic areas
- Custom vegetation placement for immersion
- Natural blending between biomes
- Seasonal variations (spring, summer, autumn, winter)
- Thematic terrain adjustments for gameplay or storytelling
Environment Design
- Atmosphere creation (fog, lighting, skybox, color grading)
- Prop and asset placement for world-building
- Scenic composition for cinematic visuals
- Map layout planning for gameplay flow
- Low to high-detail environment enhancements (depending on project needs)
Availability
Weekends:
- Saturday: Depends if I work, and that commission hours be 3-5 hours
- Sunday: Hours vary depending on work schedule
Weekdays:
- Limited availability, mostly Monday, Wednesday, and other selected days
- Hours vary each day, typically 6–10 hours, depending on workload
Payment
Prices are negotiable — Rates depend on:
- Map Size – Small, medium, or large terrain maps
- Quality Level – Low-detail (basic terrain) or high-detail (refined terrain + realistic shapes)
- Environmental Additions – Props, foliage, lighting, and atmosphere to enhance the map’s immersion
- Value – Complexity, custom elements, and desired realism
Note: I do not work with PBR (Physically Based Rendering) textures. All terrain and props are created using standard Roblox materials and optimization practices.
Example Pricing (Negotiable):
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Small Terrain Map (basic, low-detail) – 250–500 Robux / $2–$5 USD
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Small Terrain Map (high-detail + props) – 750–1,500 Robux / $7–$15 USD
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Medium Terrain Map (basic, low-detail) – 1,500–3,000 Robux / $15–$30 USD
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Medium Terrain Map (high-detail + full environment) – 3,500–6,000 Robux / $35–$60 USD
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Large Terrain Map (basic, low-detail) – 5,000–8,000 Robux / $50–$80 USD
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Large Terrain Map (high-detail + advanced environment) – 10,000+ Robux / $100+ USD
Preferred Payment Method: [It can be gift cards, or payment of robux. I don’t do cashapp or any kind payal yet, sooo.]
Contact
Developer Forum: DM me here
Discord: asukira1









