Terrain Artist & Level Desginer


About Me

Hi there! :waving_hand:
I’m a Terrain Artist & Level Desgin specializing in immersive map design and world-building on maps. I focus on crafting landscapes for a variety of genres, including Star Wars, Halo, SCP Foundation, and more. I combine technical terrain sculpting, biome creation, and environmental storytelling to ensure each map not only looks visually compelling but also sets the right atmosphere and vibe for gameplay. I haven’t made much showcase to show my work but I can show other work that could help what I learned with knowing what goals your trying reach.


Showcase

I have an alt account for some showcases that’s Hacke_bot, but I can show work on dms that it’s mine with proofen work

  • Verdanix Research Site
    A detailed research facility environment featuring realistic terrain sculpting, custom assets, and atmospheric lighting.

  • Custom Battle of Hoth (Star Wars Map) Showcase
    A themed environment recreating the icy battlefield of Hoth, complete with custom terrains, snowy terrain, and map that has made with mountains to it.

  • Spooky Island
    A moody, Halloween-inspired island build with eerie lighting, fog effects, and environmental storytelling.


Skills & Services

Terrain Design

  • Realistic and stylized terrain sculpting
  • Heightmap import and custom shaping
  • Erosion detailing for natural realism
  • Water bodies (rivers, lakes, oceans) integration
  • Optimized terrain for performance

Biome Creation

  • Forests, jungles, deserts, snowy landscapes, and volcanic areas
  • Custom vegetation placement for immersion
  • Natural blending between biomes
  • Seasonal variations (spring, summer, autumn, winter)
  • Thematic terrain adjustments for gameplay or storytelling

Environment Design

  • Atmosphere creation (fog, lighting, skybox, color grading)
  • Prop and asset placement for world-building
  • Scenic composition for cinematic visuals
  • Map layout planning for gameplay flow
  • Low to high-detail environment enhancements (depending on project needs)

Availability

:alarm_clock: Weekends:

  • Saturday: Depends if I work, and that commission hours be 3-5 hours
  • Sunday: Hours vary depending on work schedule

:date: Weekdays:

  • Limited availability, mostly Monday, Wednesday, and other selected days
  • Hours vary each day, typically 6–10 hours, depending on workload

Payment

:heavy_dollar_sign: Prices are negotiable — Rates depend on:

  • Map Size – Small, medium, or large terrain maps
  • Quality Level – Low-detail (basic terrain) or high-detail (refined terrain + realistic shapes)
  • Environmental Additions – Props, foliage, lighting, and atmosphere to enhance the map’s immersion
  • Value – Complexity, custom elements, and desired realism

Note: I do not work with PBR (Physically Based Rendering) textures. All terrain and props are created using standard Roblox materials and optimization practices.

Example Pricing (Negotiable):

  • Small Terrain Map (basic, low-detail) – 250–500 Robux / $2–$5 USD

  • Small Terrain Map (high-detail + props) – 750–1,500 Robux / $7–$15 USD

  • Medium Terrain Map (basic, low-detail) – 1,500–3,000 Robux / $15–$30 USD

  • Medium Terrain Map (high-detail + full environment) – 3,500–6,000 Robux / $35–$60 USD

  • Large Terrain Map (basic, low-detail) – 5,000–8,000 Robux / $50–$80 USD

  • Large Terrain Map (high-detail + advanced environment) – 10,000+ Robux / $100+ USD


:credit_card: Preferred Payment Method: [It can be gift cards, or payment of robux. I don’t do cashapp or any kind payal yet, sooo.]


Contact

:envelope_with_arrow: Developer Forum: DM me here
:speech_balloon: Discord: asukira1


1 Like

some of my work, some could be older ones that I did and show the ones looks good for you to see.
I can discuss prices and do work for free if that’s in case, you will allow me to do it whenever I get a chance, if I do it for free with no deadlines