Terrain Collision Bug

I’m trying to fix an issue one of my players in my game is having with the terrain and not colliding with it and sliding around and floating.

https://gyazo.com/fbb73532db36a4c1dde33d47f1313e63

https://gyazo.com/cfc41d49f40b22d6a0cec7049bad19a7

What i’ve tried:
I removed every weld, weld constraint, ball constraint, bodypositions, bodygyros to make sure it’s Not being affected.
Changed Hip Height, Character height, and size.
Removed everything from player except bodyparts
Disabling humanoid states like falling
Put all bodyparts in a collision group that can’t collide with terrain

It only happens to this one player so far but if it happens to one it’ll happen to someone else.
any types of debugging i can do to figure it out please tell me :frowning:

2 Likes

have you try to use pcall and is there any error in the output?

Well I don’t have a script creating this issue it’s more of an general issue I’m having with my game.
I have scripts creating welds for backpacks and stuff but ingame i deleted all those welds and still had issues.

maybe one of the tool that the player use is anchored?

Nothing is anchored he can still move around what’s happening its like the terrain hitbox/collisions is not updating when someone mines under him or he mines himself. Once I change the humanoid hipheight or scale the collisions update but when he mines again hes just floating.

This can be a streaming enabled issue i’m going to try disabling it.

Im not sure about this, I never seen anything like this before but I hoe you find your answer soon

Disabling streaming enabled doesn’t fix this