Before this plugin this was so tedious as to be impossible in a normal development timeline. Also the Alt to get height is a great UX. I’m not sure what Throttle does but everything else is perfect.
Glad to see it’s working , just a heads up by the way since it’s not super obvious
Minheight is essentially how many studs beneath the brush it’ll affect voxels, for 3D mode. Which means if you’re flattening a hill and there’s a cave under it , and you set that to 0, it should only flatten stuff on the surface instead of messing up the cave as well
Same goes for max
2D of course ignores these and just flattens all terrain under and above your mouse to the target height