local Xsize = 64
local Zsize = 64
local Ysize = 32
local blockSize = 4
local seed = math.random(1,1000000)
local smoothness = 30
local noiseScale = 20
print("Seed: " .. seed)
local function round(a,b)
return math.floor(a/b)*b
end
for x=1,Xsize do
for y=1,Ysize do
for z=1,Zsize do
local noise = math.noise(x / smoothness, y / smoothness, z / smoothness) * noiseScale
local b = Instance.new("Part", workspace)
b.Size = Vector3.new(blockSize, blockSize, blockSize)
b.Anchored = true
b.Position = Vector3.new(x*blockSize, round(noise,blockSize), z*blockSize)
wait()
end
end
end
I dont see anything wrong i tried anything that comes to mind but nothing works. Can someone tell me what im missing?
--Tables
local TerrainParts = {}
--Variables
local xLength = 50
local zLength = 40
local partOffset = 10
local partNumber = 1
for i=1, xLength do
TerrainParts[i] = {i}
for j=1, zLength do
TerrainParts[i][j] = i
local part = Instance.new("Part")
part.Parent = game.Workspace.TerrainParts
part.Name = partNumber
part.Anchored = true
part.Position = Vector3.new(j * partOffset, -10, i * partOffset)
part.Size = Vector3.new(10,15,10)
part.BrickColor = BrickColor.new("Bright green")
part.TopSurface = "Smooth"
partNumber += 1
end
partNumber += 1
end
You can try something like this. Looking through your code, I think the error is in your for loop. The code above will give a 50x1x40 terrain dimension. You can probably figure out how to add the height (Y) by looking through it.