Terrain Generation

Hi,
I’d like to share with you a procedural terrain generator that I have created.
It generates random terrain as you explore the world, up to the limit of 65535 instances - and generates an area of up to 7 square miles!
I’ve uploaded it here if you want to have a look: www.roblox.com/Terrain-Generation-place?id=134406804

I’ve attached some pictures so you can see what I’ve done without joining.
What do you think?

This is super awesome. For real; for really reals. I’d love to see how it works.

I love when people use wedges for this kind of thing. Reminds me of super-old tech demos from early 3D consoles, but more fun.

Could you make it so terrain parts that are too far away get destroyed, but re-created when they go back into range of a player?

Edit: assuming you’re using a seed system, which doesn’t pick new random values as it goes on in generation.