I’m making a farming game where objects are placed on a 4x4 grid. When placing smaller objects, the grass clips through the part which ruins the look. Here is an example of what my issue is.
I have tried to fix this by changing the terrain under the object to another type so it removes the grass. This works well with big objects, but with small parts, the radius is too small to fully remove the grass that clips through it. When increasing the radius, the area is then too big and most of the grass surrounding the part gets removed.
This is what that looks like
If anyone has any solutions or tips to what i could try, that would be great. I am not against other methods of adding grass to the game, all i want is that the grass is 3d and well optimised.


