The title basically sums it up. Can I somehow fix this?
local function Draw(value, x, y)
local Position = Origin + 4 * Vector3.new(x - 1, 0, y - 1)
local Height = 4 * 75 * HeightFall(math.min(1, value + .1))
Height = math.max(Height, 4)
if value < -.1 then
Terrain:FillBlock(Position, Vector3.new(4,4,4), Enum.Material.Water)
return
elseif value < 0 then
Terrain:FillBlock(Position, Vector3.new(4,Height,4), Materials[1])
return
end
Terrain:FillBlock(Position, Vector3.new(4,Height,4), Materials[3])
local ray = workspace:Raycast(Position.Position + Vector3.new(0,1000,0), Vector3.new(0, -100000, 0))
local hitpos = ray.Position - Vector3.new(0, 2, 0)
hitpos = CFrame.new(hitpos.X, hitpos.Y, hitpos.Z)
if value < .4 then
Terrain:FillBlock(hitpos, Vector3.new(4,4,4), Materials[2])
elseif value < .6 then
Terrain:FillBlock(hitpos, Vector3.new(4,4,4), Materials[3])
else
Terrain:FillBlock(hitpos, Vector3.new(4,4,4), Materials[4])
end
end