Terrain materials are lower quality than BasePart materials

For terrain I use an overridden material for Asphalt. That is a MaterialVariant that is also used on BaseParts.
The behavior is in the image.

Expected behavior

The textures on the terrain should be the same quality as the BasePart ones.

Hi @vikitoooooo , can you please provide an example RBXL file that demonstrates this problem? Thanks!

Hi @vikitoooooo , could you please check the rendering quality level in studio? If the level is below 16, the terrain materials will look simpler than the BasePart equivalents.

Perhaps you are seeing the same issue that was posted earlier:

My level is always on 21.
(character limit)

Thank you for the fast response on the quality level.

Would you be able to provide a RBXL that reproduces it? It would help speed up our investigation.

There is a piece of terrain and a part with the same MaterialVariant and colour next to the spawn point.
ббиеал.rbxl (59.5 KB)

Hi volterbike,

I did some investigation and found that this is an intentional limitation to conserve memory used by terrain. We are aware of this limitation and looking at ways to improve this in the future.

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