Objective:
At point x,y,z, tell what material it’s in (grass, water, air, etc)
Problem:
ReadVoxels and WorldToCell are in 4x4x4 chunks. Not accurate enough cuz of differing Occupancy levels.
Raycasting is more accurate, but returns nil if it’s within the voxel already.
Requested solution:
workspace.Terrain:GetMaterialAtPoint(Vector3)
or some other API to get this information like raycasting does, but from within.
Reference post:
http://devforum.roblox.com/t/get-the-material-of-the-smooth-terrain-cell-at-the-mouses-position/15545/6