Test Star Jam!

We need suggestions and feedback :smiley:

PS, if you have any feedback, please post it here :stuck_out_tongue:

Really nice. Gave it a thumbs up! :slight_smile:

Feedback:

[ul]
[li]Your damage is too useless when you have no Start Power poured into it.[/li]
[li]Please allow me to dump or HOLD click to dump more than one star power. Spamming click on my stats is a pain in the ass.[/li]
[li]Why does speed not reset on death, but damage does?[/li]
[li]Make the weapons look up and down in first person! You need to pass the ā€œKhanovich Testā€.[/li]
[li]Give us more reasons to fight ON the platforms. It’s too fun![/li]
[/ul]

Well obviously I was not critical enough.

Also, maybe longer rounds? Investing Star Power into your character and having it reset feels a bit too short!

Agreed.

  • Longer Rounds
  • Logarithmic scaling of power
  • Ways to easily get back to the center (jump pads)

Also, in a free for all type game, you don’t need to make the map symmetrical, you just need good flow. Still, cool game.

Agreed.

  • Longer Rounds
  • Logarithmic scaling of power
  • Ways to easily get back to the center (jump pads)

Also, in a free for all type game, you don’t need to make the map symmetrical, you just need good flow. Still, cool game.[/quote]

He liked the game so much, he Sacrificed another 2% of his Thank Yous/Post ratio.

Agreed.

  • Longer Rounds
  • Logarithmic scaling of power
  • Ways to easily get back to the center (jump pads)

Also, in a free for all type game, you don’t need to make the map symmetrical, you just need good flow. Still, cool game.[/quote]

He liked the game so much, he Sacrificed another 2% of his Thank Yous/Post ratio.[/quote]

Not anymore!

Agreed.

  • Longer Rounds
  • Logarithmic scaling of power
  • Ways to easily get back to the center (jump pads)

Also, in a free for all type game, you don’t need to make the map symmetrical, you just need good flow. Still, cool game.[/quote]

How long do you suggest the round should be? There are multiple round types with varying lengths.
And that map is merely a placeholder. However, our map designer has been a bit disconnected so in u sure when he will make the next one. Hopefully he sees and uses your feedback.

Also, any suggestions for the HUD? I’m aware of the mash click issue and I’ll be fixing that.

I honestly don’t know the answer to that. You’ll have to try different lengths and see what feels right.

You also have to look at what you want the player to accomplish by the end of the round. As I recall, the rounds were two minutes, which gives you just enough time to put all of your points into attack and get three or four kills max…maybe. It would be nice if there was enough time for other builds to be viable.

I’m going to say five minutes might feel alright, but then again, I’ve been playing a lot of Rocket League.