Testing new Pathfinding API with zombies

Soon to add:
[ul]
[li]Recalculate path if it runs into a wall it can’t jump over[/li]
[/ul]

Constructive and non derailing criticism is welcome.

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Updates:
[ul]
[li]Removed constant use of threads that was crashing the server after a while[/li]
[li]Support for more zombies; the server used to crash around 20[/li]
[li]Better method used for detecting if the zombie needs to jump[/li]
[/ul]

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I just killed them all with my gravity hammer ._.

EDIT: They don’t seem to understand the steps…