been working on a little test for an upcoming game. Wanna know if there was any bugs or anything I should change (physics and overall style is subject to change)
Controls:
Q = Right Arm
E = Left Arm
Mouse = Arm Placement Aim
R = Forced Ragdoll
if anymore info is needed i’d be happy to provide! (tomorrow im tired
)
5 Likes
Okay… You can just say its needs some refining or something dont need to be such a jerk about it.
I guess thanks for notifying me for the link. 
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I wasn’t being a jerk, I was quite nice that I let you know the above, I have not played it yet, had to make dinner… I will check it out later and let you know.
Enjoy the day!
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Sorry for the confusion, I guess when I read ‘It is not good at all’ I got the impression you didnt like the game. Sorry again!
Also have made some improvements in the past couple hours such as;
- New Ragdoll for better feel and also less jittery
- Added a ‘air control’ which allows you to sway your character to create momentum
- Added arm based cooldowns for a better sway of motion instead of spamming.
- Expanded map to reflect changes (very small changes)
- Disabled head collision when climbing
- R Keybind now ragdolls and uses air control momentum.
- Space Keybind now allows player to jump. (will nerf later as you can scale mountains within seconds with no cooldown or anything lol)
TL;DR, Added: New Ragdolls, New Keybinds, Air Control, Cooldowns
looks like it could be fun… I played for a few minutes, sorta climbed up with hands and mouse icon where to put hand… but sometimes , my dude wigs out… and arms do not or cannot be placed… maybe when I go to far with the same hand over and over, and go like to the right hard every time…
I climbed and jumped over the top tho !
I made it to the top now !
Nice job, keep it up!
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This game is more meant for the blocky rig so most visual aspects look weird when not blocky. Ill make it so your force to be blocky and fix the weird limbs.
(I most likely will revamp the code for the climbing as it isnt module unlike the ragdoll, so dont expect too much news for a lil)
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Also just as a note for myself lol
Add Line of Sight Detection
(i wont remember this if I dont write it somewhere like here)
Added Keybind swapping for the grab keys,
Just type in chat,
“/LGrab your key here”
or
“/RGrab your key here”
Alrighty, final patch before I start working on building and story for the game.
Patch:
- Added Sky
- Added 2 Obstacle Courses
- Added Server VS Local Grabbing Boxes
- Fully Added Chat Controls
Please tell me any suggestions, I would love to hear feedback or ideas for the game! Also pointing out bugs would save me a lot of hassle, so if possible try and break my engine lol.
I won’t really log it but added new physics when climbing and ragdolling. Now I swear I’ll work on building and story
Pretty fun game, very cool
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One response is all I need and ill add/scrap the ideas
havent played but i was actually thinking of making something like this for a mountain climbing game. awesome!
Been thinkin on this and tried to make this twice but now I have actual coding experience which allows me to make something playable.
Someone greenlit me though I’ll start working on it tomorrow if 1 person says yes lol
This video has just made me realize I never added delta time which is why you are flinging around crazy like. Will get onto fixing that soon!
Sorry for the silence…
Something big is brew in the back over here.
Wait a little bit longer and I’ll have a big patch/update out.
THEN i’ll work on the rest of the game i swear 