Testing the waters! (CLIMBING SYSTEM)

UPDATE TIME:

  • Added Backpack Accessory
  • Added Bodily Damage System (without actual damage yet)
  • Added Hover Part when hovering over climbable
  • Removed Red Highlight when unable to climb
  • Adjusted Vaulting to be a little less wacky and powerful
  • Added a lot of SFX
  • Fixed a bug where ever time you ragdolled bajillions of attachments were made
  • Made it so most actions needs the player to not be moving or not be moving faster than 50-60 studs
  • More I forgot

PLANS:

  • Add Damage System
  • Add Tent Building System
  • Add First Mountain: Mt. Robloxia: Climb To The Heights
  • Add Keybind Customization (ex) Left/Right Grab Keys)
  • Add Visual Customization (ex) Bones Visible)

Ill add more if I remember :sob: lol

Mini Update:

  • Added New Player Model (might get reverted just testing out backpack positioning)
  • Expanded Map ALOT
  • Added a Beta to Fall Damage (isn’t fully done)
  • Resetting Now Disables and Resets Scripts

First one to the Gubby at the top of the map gets a cookie!

couch cough :grin:

adding 40 characters blah

Alright on a good note, im finally working on something that isnt directly the climb engine…
Settings!

but…
my UI looks really, really, really bad. I personally always struggled with UI, not my cup of tea.

If anybody know a good way to spruce this up or give me a mini-UI lesson that would be the world.

the system that you’re using for both fall damage and climbing are really smooth and satisfying!! it actually feels good to play the game so far!!!

i think you should continue with this idea and NOT ADD AN ENERGY MECHANIC. i think that fall damage is punishing enough as it is.

please keep updates on this thread, i’m subscribing!!!

So I may or may have not had my PC shut off mid session :grin:
So I lost 2 hours worth of work which is just lovely.

Idk maybe this was for the better, everything I made in those 2 hours were buggy like nothing I’ve ever made. It was actually insane fixing the bugs (and it was all for nothing so…) :sob:

Alright I’ve remade everything I recently made in half the time, so we good.

Question:
Say the player missed a jump and is now falling for say 10 seconds to their doom.
Would fast paced wind particles be cool or am I overdoing it?

Also might be doing some recoding of the climbing.
Very messy, unorganized and just not bendable to different stuff, if that makes sense.

EDIT: might be recoding this entire thing / scrapping it, cause thats too much work! (joke)
I have to decide what to do first

i think that you should add the fast-paced wind particles. they would be a nice atmospheric effect

surprisingly fun to play around with, i imagine this can be implemented in all sorts of games

i expected the controls to be very unintuitive but i got the hang of it (pun intended) 30 seconds after playing. nice fun project

I swear this isn’t dead i’ve just been playing alot of games, gulp.

Also I believe im moving games, and starting on a fresh baseplate. Old spaghetti code cant be fixed, it needs to be rewritten.

(Oh yeah also I wasn’t just playing games, I was doing end of school year stuff too. Im not that lazy lol)