Testing/Feedback for my FPS game

So recently I have been interested in the ACS gun system primarily because I have been playing other games with it a lot and also been messing around with it in studio. Today I decided to embark upon a project to create an FPS game with it.

It is as of now called ‘War Between Families’ which is based around 2 ‘Mafia’ families battling it out in second world war time Italy which isn’t very realistic but idc honestly. Its cool, its mafia and its fun.

So far I have implemented the ACS System of course with a place holder map, in the future I plan to change the map to a sort of mansion map but as of now I’m using the current place holder one which I made in like 10 minutes. Alongside the ACS System I have implemented a class system, outfit forcer and teleporting mechanics which are the foundation elements of the game.

As of now I want feedback on the class system, ideas for a map, ideas for gameplay additions, any bugs you find and any other ideas for the game. Please be known I am not a good scripter at all and yes I managed to script a teleporting and class selection system but that was after 3 or so good hours of constant pain to make several badly thrown together scripts.

Due to the nature of the game I suggest inviting some friends to play with you however I will be hanging about for a while to get some gameplay in myself.

Game Link: War Between Families - Roblox

Thanks for reading.

Don’t take this the wrong way, but it feels just about the same as every other game that uses the system does. You’d have to do something very interesting for a game that uses an off-the-shelf solution for its weapons to succeed.

This is probably also a result of my bias against ACS, since I don’t like it from both a developer and player standpoint. You’d be better off learning and growing as a developer by creating your own gun system, as well as have a higher chance of creating something genuinely unique for your game.

Learning to create something new challenges your problem solving ability and knowledge of the tools available (mostly talking about the Roblox and Luau globals, not other people’s modules). Find something you don’t know how to do? Great! You’ve just found an opportunity to learn.

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