here is my script
script.Parent.InputChanged:Connect(function()
game.ServerStorage.LucidsAirportSystems.FlightInfo.FlighNumber.Value = script.Parent.Text
end)
here is my script
script.Parent.InputChanged:Connect(function()
game.ServerStorage.LucidsAirportSystems.FlightInfo.FlighNumber.Value = script.Parent.Text
end)
Isn’t it FlightNumber.Value = script.Parent.Text
no that isnt what it is supposed to be
If this is a ServerScript parented inside the Gui, the changes will not be replicated across your screen
In order to fix it, change it to a LocalScript & instead put the FlighNumber Value in ReplicatedStorage
but it needs to be across all clients
I don’t know why you’re wanting to change the value every time the Input is detected, it’d be way easier just to reference the Value inside ReplicatedStorage & detect when it’ll change using the Changed event