Activated does not work either.
Here is the PC script if you are interested (local script, parent is a tool , this works btw)
--general
tool = script.Parent
debris = game:GetService("Debris")
rs = game:GetService("ReplicatedStorage")
remotes = rs:WaitForChild("GameRemotes")
anims = rs:WaitForChild("Animations")
dribble = anims:WaitForChild("Shoot")
eremote = remotes:WaitForChild("ESA_REMOTE")
aremote = remotes:WaitForChild("ANTI_EXPLOIT")
--player
local players = game:GetService("Players")
local plr = players.LocalPlayer
local backpack = plr:WaitForChild("Backpack")
local char = plr.Character
if not char or not char.Parent then
char = plr.CharacterAdded:wait()
end
local hum = char:WaitForChild("Humanoid")
--body parts
rl = char:WaitForChild("Right Leg")
ll = char:WaitForChild("Left Leg")
ra = char:WaitForChild("Right Arm")
la = char:WaitForChild("Left Arm")
to = char:WaitForChild("Torso")
head = char:WaitForChild("Head")
hrp = char:WaitForChild("HumanoidRootPart")
--required
local module = require(backpack:WaitForChild("Main"))
--variables
llreact = false
rlreact = false
rareact = false
lareact = false
toreact = false
headreact = false
eqp = false
power = 0
force = Vector3.new(9e+009, 9e+009, 9e+009)
keybinds = plr:WaitForChild("Keybinds")
binds = keybinds:WaitForChild("Shoot")
dbri = 0.3
--cooldowns
didhit = false
deb = false
tool.Equipped:Connect(function()
eqp = true
end)
tool.Unequipped:Connect((function()
eqp = false
end))
active = {}
function stop()
for i,n in pairs(active) do
n:Stop()
table.remove(active, i)
end
end
game:GetService("UserInputService").InputBegan:connect(function(input, gp)
if eqp == false then return end
if module.GetDebounce() then return end
if gp == true then return end
if backpack:FindFirstChild('Fouled') then return end
if input.KeyCode == Enum.KeyCode[binds.R.Value] then
module.SetDebounce(true)
rreleased = false
using = "r"
module.PowerBar()
module.ResetWelds()
module.EditWeld(head.Name, CFrame.new(0, 1.5, 0))
module.Tween(to["Head"], CFrame.new(0, 1.5, 0.4) * CFrame.fromEulerAnglesXYZ(-math.pi / -8, 0, 0), 0.2)
local MaxPower = 80
local StartPower = 40
Angle = 0
Power = StartPower
game:GetService("RunService").RenderStepped:wait()
repeat
wait()
if MaxPower > Power then
Power = Power + 2.5
Angle = Angle + 31
module.UpdatePB((Power - StartPower) / (MaxPower - StartPower))
else
module.FullPB()
end
until rreleased == true
local p1 = head.Position
local p2 = workspace.CurrentCamera.CFrame.Position
local h = (p2 - p1).magnitude
local y = p2.Y - p1.Y
local angle
if h == 0 then
angle = 0
else
angle = math.asin(y / h)
if angle > math.rad(25) then
angle = math.rad(25)
elseif angle < math.rad(-55) then
angle = math.rad(-55)
end
end
if module.GetFoot() == 'r' then
module.ResetWelds()
module.EditWeld(head.Name, CFrame.new(0, 1.5, 0))
module.Tween(to["Head"], CFrame.new(0,1.5,-0.32) * CFrame.fromEulerAnglesXYZ(-math.pi/20, -1.5, 0), 0.1)
else
module.ResetWelds()
module.EditWeld(head.Name, CFrame.new(0, 1.5, 0))
module.Tween(to["Head"], CFrame.new(0,1.5,-0.32) * CFrame.fromEulerAnglesXYZ(-math.pi/20, 1.5, 0), 0.1)
end
power = Power
force = Vector3.new(4000000, Angle*4, 4000000)
headreact = true
wait(0.5)
stop()
module.ResetPB()
module.Speed()
if module.GetFoot() == 'r' then
module.ResetWelds()
module.EditWeld(head.Name, CFrame.new(0,1.5,-0.32) * CFrame.fromEulerAnglesXYZ(-math.pi/20, -1.5, 0))
module.Tween(to["Head"], CFrame.new(0, 1.5, 0), 0.1)
else
module.ResetWelds()
module.EditWeld(head.Name, CFrame.new(0,1.5,-0.32) * CFrame.fromEulerAnglesXYZ(-math.pi/20, 1.5, 0))
module.Tween(to["Head"], CFrame.new(0, 1.5, 0), 0.1)
end
using = ""
headreact = false
wait(0.1)
module.ResetWelds()
wait()
module.SetDebounce(false)
end
if input.KeyCode == Enum.KeyCode[binds.Q.Value] then
module.SetDebounce(true)
qreleased = false
using = "q"
module.PowerBar()
module.ResetWelds()
module.EditWeld(head.Name, CFrame.new(0, 1.5, 0))
module.Tween(to["Head"], CFrame.new(0, 1.5, 0.4) * CFrame.fromEulerAnglesXYZ(-math.pi / -8, 0, 0), 0.2)
local MaxPower = 80
local StartPower = 40
Angle = 0
Power = StartPower
game:GetService("RunService").RenderStepped:wait()
repeat
wait()
if MaxPower > Power then
Power = Power + 2.5
Angle = Angle + 31
module.UpdatePB((Power - StartPower) / (MaxPower - StartPower))
else
module.FullPB()
end
until qreleased == true
local p1 = head.Position
local p2 = workspace.CurrentCamera.CFrame.Position
local h = (p2 - p1).magnitude
local y = p2.Y - p1.Y
local angle
if h == 0 then
angle = 0
else
angle = math.asin(y / h)
if angle > math.rad(25) then
angle = math.rad(25)
elseif angle < math.rad(-55) then
angle = math.rad(-55)
end
end
stop()
module.ResetWelds()
module.EditWeld(head.Name, CFrame.new(0, 1.5, 0))
module.Tween(to["Head"], CFrame.new(0, 1.5, -0.4) * CFrame.fromEulerAnglesXYZ(-angle, 0, 0), 0.1)
power = Power
force = Vector3.new(4000000, Angle*4, 4000000)
headreact = true
wait(0.5)
stop()
module.ResetPB()
module.Speed()
module.ResetWelds()
module.EditWeld(head.Name, CFrame.new(0, 1.5, -0.4) * CFrame.fromEulerAnglesXYZ(-angle, 0, 0))
module.Tween(to["Head"], CFrame.new(0, 1.5, 0), 0.1)
using = ""
headreact = false
wait(0.1)
module.ResetWelds()
wait()
module.SetDebounce(false)
end
if input.KeyCode == Enum.KeyCode[binds.Z.Value] then
module.SetChangeable(false)
module.SetChangeable(false)
module.SetDebounce(true)
using = "z"
creleased = false
module.PowerBar()
local MaxPower = 100
local StartPower = 50
Angle = 0
Power = StartPower
game:GetService("RunService").RenderStepped:wait()
repeat
wait()
if MaxPower > Power then
Power = Power + 2
if Power < 110 then
Angle = Angle + 15
else
Angle = Angle + 15
end
module.UpdatePB((Power - StartPower) / (MaxPower - StartPower))
else
module.FullPB()
end
until creleased == true
local track = hum:LoadAnimation(dribble.DivingHeader)
track:Play()
wait(0.2)
hum.JumpPower = 0
hum.WalkSpeed = 2
local float = Instance.new("BodyVelocity")
float.Velocity = Vector3.new(0, 0, 0)
float.MaxForce = Vector3.new(0, 2.25e+003, 0)
float.Name = "FloatVelocity"
float.Parent = char.Torso
debris:AddItem(float, 0.4)
headreact = true
wait(0.3)
module.ResetPB()
headreact = false
rlreact = false
llreact = false
hum.WalkSpeed = 5
using = ""
wait(0.86)
creleased = false
hum.JumpPower = 45
module.Speed()
module.SetDebounce(false)
end
if module.GetFoot() == 'r' then
if input.UserInputType == Enum.UserInputType.MouseButton1 then
module.SetChangeable(false)
module.SetDebounce(true)
didhit = false
using = "click"
shootreleased = false
module.ResetWelds()
module.PowerBar()
module.EditWeld(ra.Name, CFrame.new(1.5, 0, 0))
module.EditWeld(la.Name, CFrame.new(-1.5, 0, 0))
module.EditWeld(rl.Name, CFrame.new(0.5, -2, 0))
module.Tween(to["Right Leg"], CFrame.new(0.5, -1.5, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, -0.5, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4), 0.1)
local MaxPower = 135
local StartPower = 81
Angle = 10
Power = StartPower
game:GetService("RunService").RenderStepped:wait()
repeat
wait()
if MaxPower > Power then
module.SetSpeed(module.GetSpeed() - 0.1)
module.UpdatePB((Power - StartPower) / (MaxPower - StartPower))
if Power <= 81 then
Power = Power + 2.5
Angle = Angle + 50.9
elseif Power > 85 and Power < 111 then
Power = Power + 2.5
Angle = Angle + 50.91
elseif Power >= 111 and Power <= 130 then
Power = Power + 1.8
Angle = Angle + 33.63
else
Power = Power + 1
Angle = Angle + 23
end
else
module.FullPB()
end
until shootreleased == true
module.ResetWelds()
module.EditWeld(rl.Name, CFrame.new(0.5, -1.5, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, -0.5, 0))
module.EditWeld(la.Name, CFrame.new(-1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4))
module.EditWeld(ra.Name, CFrame.new(1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4))
module.Tween(to["Right Leg"], CFrame.new(0.5, -1.5, -1) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4), 0.1)
rlreact = true
local hitbefore = module.NearestBall()
wait(0.5)
module.ResetPB()
rlreact = false
module.ResetWelds()
module.EditWeld(rl.Name, CFrame.new(0.5, -1.5, -1) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0))
module.EditWeld(la.Name, CFrame.new(-1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4))
module.EditWeld(ra.Name, CFrame.new(1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4))
module.Tween(to["Right Arm"], CFrame.new(1.5, 0, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0, 0), 0.1)
module.Tween(to["Right Leg"], CFrame.new(0.5, -2, 0), 0.1)
local hit = module.NearestBall()
wait(0.1)
module.ResetWelds()
if module.NearestBall() == nil then
wait(0.12)
module.Speed()
module.SetDebounce(false)
using = ""
module.SetChangeable(false)
shootreleased = false
else
if not didhit and hit:FindFirstChild("Ankle") and module.CheckAnkle(hit.Owner.Value) and ((hit.Position - to.Position).Magnitude < 7.5 or (hit.Position - head.Position).Magnitude < 7.5 or (hitbefore.Position - to.Position).Magnitude < 7.5 or (hitbefore.Position - head.Position).Magnitude < 7.5) then
rlreact = false
module.Ankle()
didhit = false
using = ""
module.ResetWelds()
else
didhit = false
rlreact = false
module.ResetWelds()
wait(0.22)
using = ""
module.Speed()
module.SetDebounce(false)
shootreleased = false
end
end
elseif input.KeyCode == Enum.KeyCode[binds.F.Value] then
module.SetChangeable(false)
module.SetDebounce(true)
using = "f"
freleased = false
module.ResetWelds()
module.EditWeld(ra.Name, CFrame.new(1.5, 0, 0))
module.EditWeld(la.Name, CFrame.new(-1.5, 0, 0))
module.EditWeld(rl.Name, CFrame.new(0.5, -2, 0))
module.Tween(to["Right Leg"], CFrame.new(0.5, -1.5, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, -0.5, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4), 0.1)
local MaxPower = 135
local StartPower = 81
Angle = 10
Power = StartPower
game:GetService("RunService").RenderStepped:wait()
repeat
wait()
if MaxPower > Power then
--module.SetSpeed(module.GetSpeed() - 0.1)
module.UpdatePB((Power - StartPower) / (MaxPower - StartPower))
if Power <= 81 then
Power = Power + 2.5
Angle = Angle + 50.9
elseif Power > 85 and Power < 111 then
Power = Power + 2.5
Angle = Angle + 50.91
elseif Power >= 111 and Power <= 130 then
Power = Power + 1.8
Angle = Angle + 33.63
else
Power = Power + 1
Angle = Angle + 23
end
else
module.FullPB()
end
until freleased == true
module.ResetWelds()
module.EditWeld(rl.Name, CFrame.new(0.5, -1.5, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, -0.5, 0))
module.EditWeld(la.Name, CFrame.new(-1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4))
module.EditWeld(ra.Name, CFrame.new(1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4))
module.Tween(to["Right Leg"], CFrame.new(0.5, -1.5, -1) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4), 0.1)
rlreact = true
local hitbefore = module.NearestBall()
wait(0.5)
module.ResetPB()
rlreact = false
module.ResetWelds()
module.EditWeld(rl.Name, CFrame.new(0.5, -1.5, -1) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0))
module.EditWeld(la.Name, CFrame.new(-1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4))
module.EditWeld(ra.Name, CFrame.new(1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4))
module.Tween(to["Right Arm"], CFrame.new(1.5, 0, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0, 0), 0.1)
module.Tween(to["Right Leg"], CFrame.new(0.5, -2, 0), 0.1)
wait(0.1)
module.ResetWelds()
wait(0.05)
module.Speed()
module.SetDebounce(false)
using = ""
module.SetChangeable(false)
freleased = false
elseif input.KeyCode == Enum.KeyCode[binds.E.Value] then
module.SetChangeable(false)
module.SetChangeable(false)
module.SetDebounce(true)
using = "e"
ereleased = false
module.PowerBar()
module.ResetWelds()
module.EditWeld(la.Name, CFrame.new(-1.5, 0, 0))
module.EditWeld(ra.Name, CFrame.new(1.5, 0, 0))
module.EditWeld(rl.Name, CFrame.new(0.5, -2, 0))
module.Tween(to["Right Leg"], CFrame.new(1.3, -1.2, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, -0.5, 0.8), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4), 0.1)
local MaxPower = 110
local StartPower = 70
Angle = 0
Power = StartPower
game:GetService("RunService").RenderStepped:wait()
repeat
wait()
if MaxPower > Power then
Power = Power + 1.7
module.SetSpeed(module.GetSpeed() - 0.1)
if Power < 110 then
Angle = Angle + 0
else
Angle = Angle + 0
end
module.UpdatePB((Power - StartPower) / (MaxPower - StartPower))
else
module.FullPB()
end
until ereleased == true
module.ResetWelds()
module.EditWeld(rl.Name, CFrame.new(1.3, -1.2, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, -0.5, 0.8))
module.EditWeld(la.Name, CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4))
module.EditWeld(ra.Name, CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4))
module.Tween(to["Right Leg"], CFrame.new(1.3, -1.2, -1) * CFrame.fromEulerAnglesXYZ(math.pi / 5, 0.5, 0.8), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4), 0.1)
rlreact = true
wait(0.5)
module.ResetWelds()
module.EditWeld(rl.Name, CFrame.new(1.3, -1.2, -1) * CFrame.fromEulerAnglesXYZ(math.pi / 5, 0.5, 0.8))
module.EditWeld(la.Name, CFrame.new(-1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4))
module.EditWeld(ra.Name, CFrame.new(1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4))
module.Tween(to["Right Arm"], CFrame.new(1.5, 0, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0, 0), 0.1)
module.Tween(to["Right Leg"], CFrame.new(0.5, -2, 0), 0.1)
module.ResetPB()
rlreact = false
local hit = module.NearestBall()
wait(0.1)
module.ResetWelds()
if module.NearestBall() == nil then
wait(0.06)
module.Speed()
module.SetDebounce(false)
using = ""
module.SetChangeable(false)
ereleased = false
else
if not didhit and hit:FindFirstChild("Ankle") and module.CheckAnkle(hit.Owner.Value) and ((hit.Position - to.Position).Magnitude < 9 or (hit.Position - head.Position).Magnitude < 9) then
rlreact = false
module.Ankle()
didhit = false
using = ""
module.ResetWelds()
else
didhit = false
rlreact = false
module.ResetWelds()
wait(0.16)
using = ""
module.Speed()
module.SetDebounce(false)
ereleased = false
end
end
elseif input.KeyCode == Enum.KeyCode[binds.X.Value] then
xreleased = false
module.SetChangeable(false)
module.SetDebounce(true)
using = "x"
Angle = 0
Power = 80
local track = hum:LoadAnimation(dribble.BK)
track:Play()
hum.WalkSpeed = 5
wait(0.2)
hum.JumpPower = 0
local float = Instance.new("BodyVelocity")
float.Velocity = Vector3.new(0, 0, 0)
float.MaxForce = Vector3.new(0, 2.25e+003, 0)
float.Name = "FloatVelocity"
float.Parent = char.Torso
debris:AddItem(float, 0.4)
wait(0.05)
rlreact = true
wait(0.3)
module.ResetPB()
llreact = false
rlreact = false
llreact = false
using = ""
wait(1.1)
xreleased = false
hum.JumpPower = 45
module.Speed()
module.SetDebounce(false)
elseif input.KeyCode == Enum.KeyCode[binds.C.Value] then
module.SetChangeable(false)
module.SetChangeable(false)
module.SetDebounce(true)
using = "c"
zreleased = false
Angle = 0
Power = 80
local track = hum:LoadAnimation(dribble.Scorp)
track:Play()
wait(0.2)
hum.JumpPower = 0
hum.WalkSpeed = 5
local float = Instance.new("BodyVelocity")
float.Velocity = Vector3.new(0, 0, 0)
float.MaxForce = Vector3.new(0, 2.25e+003, 0)
float.Name = "FloatVelocity"
float.Parent = char.Torso
debris:AddItem(float, 0.4)
rlreact = true
wait(0.3)
module.ResetPB()
llreact = false
rlreact = false
llreact = false
using = ""
wait(0.87)
zreleased = false
hum.JumpPower = 45
module.Speed()
module.SetDebounce(false)
elseif input.KeyCode == Enum.KeyCode[binds.V.Value] then
module.SetChangeable(false)
module.SetChangeable(false)
module.SetDebounce(true)
using = "v"
vreleased = false
Power = 80
local track = hum:LoadAnimation(dribble.Scissor)
track:Play()
wait(0.2)
hum.JumpPower = 0
hum.WalkSpeed = 5
local float = Instance.new("BodyVelocity")
float.Velocity = Vector3.new(0, 0, 0)
float.MaxForce = Vector3.new(0, 2.25e+003, 0)
float.Name = "FloatVelocity"
float.Parent = char.Torso
debris:AddItem(float, 0.4)
wait(0.15)
rlreact = true
wait(0.4)
llreact = false
rlreact = false
llreact = false
using = ""
wait(1.15)
vreleased = false
hum.JumpPower = 45
module.Speed()
module.SetDebounce(false)
end
else
if input.UserInputType == Enum.UserInputType.MouseButton1 then
module.SetChangeable(false)
module.SetChangeable(false)
module.SetDebounce(true)
using = "click"
shootreleased = false
module.PowerBar()
module.ResetWelds()
module.EditWeld(ra.Name, CFrame.new(1.5, 0, 0))
module.EditWeld(la.Name, CFrame.new(-1.5, 0, 0))
module.EditWeld(ll.Name, CFrame.new(-0.5, -2, 0))
module.Tween(to["Left Leg"], CFrame.new(-0.5, -1.5, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0.5, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4), 0.1)
local MaxPower = 135
local StartPower = 81
Angle = 10
Power = StartPower
game:GetService("RunService").RenderStepped:wait()
repeat
wait()
if MaxPower > Power then
module.SetSpeed(module.GetSpeed() - 0.1)
module.UpdatePB((Power - StartPower) / (MaxPower - StartPower))
if Power <= 81 then
Power = Power + 2.5
Angle = Angle + 50.9
elseif Power > 85 and Power < 111 then
Power = Power + 2.5
Angle = Angle + 50.91
elseif Power >= 111 and Power <= 130 then
Power = Power + 1.8
Angle = Angle + 33.63
else
Power = Power + 1
Angle = Angle + 23
end
else
module.FullPB()
end
until shootreleased == true
module.ResetWelds()
module.EditWeld(ll.Name, CFrame.new(-0.5, -1.5, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0.5, 0))
module.EditWeld(la.Name, CFrame.new(-1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4))
module.EditWeld(ra.Name, CFrame.new(1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4))
module.Tween(to["Left Arm"], CFrame.new(-1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4), 0.1)
module.Tween(to["Left Leg"], CFrame.new(-0.5, -1.5, -1) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0), 0.1)
llreact = true
wait(0.5)
module.ResetPB()
llreact = false
module.ResetWelds()
module.EditWeld(la.Name, CFrame.new(-1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4))
module.EditWeld(ra.Name, CFrame.new(1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4))
module.EditWeld(ll.Name, CFrame.new(-0.5, -1.5, -1) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0))
module.Tween(to["Left Leg"], CFrame.new(-0.5, -2, 0), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.5, 0, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0, 0), 0.1)
local hit = module.NearestBall()
wait(0.1)
module.ResetWelds()
if module.NearestBall() == nil then
wait(0.12)
module.Speed()
module.SetDebounce(false)
using = ""
module.SetChangeable(false)
shootreleased = false
else
if not didhit and hit:FindFirstChild("Ankle") and module.CheckAnkle(hit.Owner.Value) and ((hit.Position - to.Position).Magnitude < 9 or (hit.Position - head.Position).Magnitude < 9) then
llreact = false
module.Ankle()
didhit = false
using = ""
module.ResetWelds()
else
didhit = false
llreact = false
module.ResetWelds()
wait(0.22)
using = ""
module.Speed()
module.SetDebounce(false)
shootreleased = false
end
end
elseif input.KeyCode == Enum.KeyCode[binds.F.Value] then
module.SetChangeable(false)
module.SetChangeable(false)
module.SetDebounce(true)
using = "f"
freleased = false
module.ResetWelds()
module.EditWeld(ra.Name, CFrame.new(1.5, 0, 0))
module.EditWeld(la.Name, CFrame.new(-1.5, 0, 0))
module.EditWeld(ll.Name, CFrame.new(-0.5, -2, 0))
module.Tween(to["Left Leg"], CFrame.new(-0.5, -1.5, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0.5, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4), 0.1)
local MaxPower = 135
local StartPower = 81
Angle = 10
Power = StartPower
game:GetService("RunService").RenderStepped:wait()
repeat
wait()
if MaxPower > Power then
--module.SetSpeed(module.GetSpeed() - 0.1)
module.UpdatePB((Power - StartPower) / (MaxPower - StartPower))
if Power <= 81 then
Power = Power + 2.5
Angle = Angle + 50.9
elseif Power > 85 and Power < 111 then
Power = Power + 2.5
Angle = Angle + 50.91
elseif Power >= 111 and Power <= 130 then
Power = Power + 1.8
Angle = Angle + 33.63
else
Power = Power + 1
Angle = Angle + 23
end
else
module.FullPB()
end
until freleased == true
module.ResetWelds()
module.EditWeld(ll.Name, CFrame.new(-0.5, -1.5, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0.5, 0))
module.EditWeld(la.Name, CFrame.new(-1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4))
module.EditWeld(ra.Name, CFrame.new(1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4))
module.Tween(to["Left Arm"], CFrame.new(-1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4), 0.1)
module.Tween(to["Left Leg"], CFrame.new(-0.5, -1.5, -1) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0), 0.1)
llreact = true
wait(0.5)
module.ResetPB()
llreact = false
module.ResetWelds()
module.EditWeld(la.Name, CFrame.new(-1.6, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4))
module.EditWeld(ra.Name, CFrame.new(1.6, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4))
module.EditWeld(ll.Name, CFrame.new(-0.5, -1.5, -1) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0))
module.Tween(to["Left Leg"], CFrame.new(-0.5, -2, 0), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.5, 0, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0, 0), 0.1)
wait(0.1)
module.ResetWelds()
wait(0.05)
module.Speed()
module.SetDebounce(false)
using = ""
freleased = false
module.SetChangeable(false)
elseif input.KeyCode == Enum.KeyCode[binds.E.Value] then
module.SetChangeable(false)
module.SetChangeable(false)
module.SetDebounce(true)
using = "e"
ereleased = false
module.PowerBar()
module.ResetWelds()
module.EditWeld(ra.Name, CFrame.new(1.5, 0, 0))
module.EditWeld(la.Name, CFrame.new(-1.5, 0, 0))
module.EditWeld(ll.Name, CFrame.new(-0.5, -2, 0))
module.Tween(to["Left Leg"], CFrame.new(-1.3, -1.2, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0.5, -0.8), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4), 0.1)
local MaxPower = 110
local StartPower = 70
Angle = 0
Power = StartPower
game:GetService("RunService").RenderStepped:wait()
repeat
wait()
if MaxPower > Power then
Power = Power + 1.7
module.SetSpeed(module.GetSpeed() - 0.1)
if Power < 110 then
Angle = Angle + 0
else
Angle = Angle + 0
end
module.UpdatePB((Power - StartPower) / (MaxPower - StartPower))
else
module.FullPB()
end
until ereleased == true
module.ResetWelds()
module.EditWeld(ll.Name, CFrame.new(-1.3, -1.2, 1) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0.5, -0.8))
module.EditWeld(la.Name, CFrame.new(-1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, -4))
module.EditWeld(ra.Name, CFrame.new(1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, 4, 4))
module.Tween(to["Left Leg"], CFrame.new(-1.3, -1.2, -1) * CFrame.fromEulerAnglesXYZ(math.pi / 5, -0.5, -0.8), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4), 0.1)
llreact = true
wait(0.5)
module.ResetPB()
llreact = false
module.ResetWelds()
module.EditWeld(ll.Name, CFrame.new(-1.3, -1.2, -1) * CFrame.fromEulerAnglesXYZ(math.pi / 5, -0.5, -0.8))
module.EditWeld(la.Name, CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, -4))
module.EditWeld(ra.Name, CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 1, -4, 4))
module.Tween(to["Left Leg"], CFrame.new(-0.5, -2, 0), 0.1)
module.Tween(to["Right Arm"], CFrame.new(1.5, 0, 0), 0.1)
module.Tween(to["Left Arm"], CFrame.new(-1.5, 0, 0), 0.1)
local hit = module.NearestBall()
wait(0.1)
module.ResetWelds()
if module.NearestBall() == nil then
wait(0.06)
module.Speed()
module.SetDebounce(false)
using = ""
module.SetChangeable(false)
ereleased = false
else
if not didhit and hit:FindFirstChild("Ankle") and module.CheckAnkle(hit.Owner.Value) and ((hit.Position - to.Position).Magnitude < 9 or (hit.Position - head.Position).Magnitude < 9) then
llreact = false
module.Ankle()
didhit = false
using = ""
module.ResetWelds()
else
didhit = false
llreact = false
module.ResetWelds()
wait(0.16)
using = ""
module.Speed()
module.SetDebounce(false)
ereleased = false
end
end
elseif input.KeyCode == Enum.KeyCode[binds.X.Value] then
xreleased = false
module.SetChangeable(false)
module.SetDebounce(true)
using = "x"
Angle = 0
Power = 80
local track = hum:LoadAnimation(dribble.BKL)
track:Play()
hum.WalkSpeed = 5
wait(0.2)
hum.JumpPower = 0
local float = Instance.new("BodyVelocity")
float.Velocity = Vector3.new(0, 0, 0)
float.MaxForce = Vector3.new(0, 2.25e+003, 0)
float.Name = "FloatVelocity"
float.Parent = char.Torso
debris:AddItem(float, 0.4)
wait(0.08)
llreact = true
wait(0.3)
module.ResetPB()
llreact = false
rlreact = false
llreact = false
using = ""
wait(1.1)
xreleased = false
hum.JumpPower = 45
module.Speed()
module.SetDebounce(false)
elseif input.KeyCode == Enum.KeyCode[binds.C.Value] then
module.SetChangeable(false)
module.SetChangeable(false)
module.SetDebounce(true)
using = "c"
zreleased = false
Angle = 0
Power = 80
local track = hum:LoadAnimation(dribble.ScorpL)
track:Play()
wait(0.2)
hum.JumpPower = 0
hum.WalkSpeed = 5
local float = Instance.new("BodyVelocity")
float.Velocity = Vector3.new(0, 0, 0)
float.MaxForce = Vector3.new(0, 2.25e+003, 0)
float.Name = "FloatVelocity"
float.Parent = char.Torso
debris:AddItem(float, 0.4)
llreact = true
wait(0.3)
module.ResetPB()
llreact = false
rlreact = false
llreact = false
using = ""
wait(0.85)
zreleased = false
hum.JumpPower = 45
module.Speed()
module.SetDebounce(false)
elseif input.KeyCode == Enum.KeyCode[binds.V.Value] then
module.SetChangeable(false)
module.SetChangeable(false)
module.SetDebounce(true)
using = "v"
vreleased = false
Power = 80
local track = hum:LoadAnimation(dribble.ScissorL)
track:Play()
wait(0.2)
hum.JumpPower = 0
hum.WalkSpeed = 5
local float = Instance.new("BodyVelocity")
float.Velocity = Vector3.new(0, 0, 0)
float.MaxForce = Vector3.new(0, 2.25e+003, 0)
float.Name = "FloatVelocity"
float.Parent = char.Torso
debris:AddItem(float, 0.4)
wait(0.15)
llreact = true
wait(0.4)
llreact = false
rlreact = false
llreact = false
using = ""
wait(1.15)
vreleased = false
hum.JumpPower = 45
module.Speed()
module.SetDebounce(false)
end
end
end)
game:GetService("UserInputService").InputEnded:connect(function(input)
if not eqp then
return
end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
shootreleased = true
elseif input.KeyCode == Enum.KeyCode[binds.E.Value] then
ereleased = true
elseif input.KeyCode == Enum.KeyCode[binds.Q.Value] then
qreleased = true
elseif input.KeyCode == Enum.KeyCode[binds.F.Value] then
freleased = true
elseif input.KeyCode == Enum.KeyCode[binds.R.Value] then
rreleased = true
elseif input.KeyCode == Enum.KeyCode[binds.V.Value] then
vreleased = true
elseif input.KeyCode == Enum.KeyCode[binds.Z.Value] then
creleased = true
elseif input.KeyCode == Enum.KeyCode[binds.C.Value] then
zreleased = true
elseif input.KeyCode == Enum.KeyCode[binds.X.Value] then
xreleased = true
end
end)
head.Touched:Connect(function(b)
if b.Name == "TPS" then
if b.Size ~= Vector3.new(2.5, 2.5, 2.5) then
aremote:FireServer("Ball Resize")
end
if headreact then
if using ~= "z" then
module.Force("CFrame", b, head, power, force, 0.3, true, false)
else
force = Vector3.new(4000000, Angle, 4000000)
power = (hrp.CFrame * CFrame.fromEulerAnglesXYZ(0.5,0,0)).lookVector * ((Power/1.08) * Vector3.new(1, 0, 1)) + Vector3.new(0, 15, 0)
module.Force("Animation", b, head, power, force, 0.1, true, false)
end
end
end
end)
rl.Touched:Connect(function(b)
if b.Name == "TPS" then
if b.Size ~= Vector3.new(2.5, 2.5, 2.5) then
aremote:FireServer("Ball Resize")
end
if rlreact then
if using == "click" then
didhit = true
power = (hrp.CFrame * CFrame.fromEulerAnglesXYZ(0.5,0,0)).lookVector * (Power * 1.055 * Vector3.new(1, 0, 1)) + Vector3.new(0, Angle/32, 0)
force = Vector3.new(15000, Angle*3.15, 15000)
b.Velocity = Vector3.new(0, 0, 0)
b.RotVelocity = Vector3.new(0, 0, 0)
b.Anchored = false
module.Force("Animation", b, rl, power, force, 0.3, true, false, "val")
local magnus = Instance.new("BodyForce")
magnus.Force = Vector3.new(0, 150, 0)
magnus.Parent = b
game:GetService("Debris"):AddItem(magnus, 1)
power = to.CFrame.lookVector * Power
power = power * Vector3.new(1, 0, 1)
if Power <= 100 then
Angle = Angle / 1.25
end
--[[power = power + Vector3.new(0, Angle, 0)
force = Vector3.new(math.huge, 3000, math.huge)]]
b.Anchored = false
local Direction
local a = to.Position
local af = to.CFrame
local x = b.Position + Vector3.new(0, to.Position.Y - b.Position.Y, 0)
local dot = af.lookVector:Dot(x - a)
local angletorso = math.acos(dot / (x - a).magnitude)
if angletorso > math.rad(-90) and (b.Position - la.Position).magnitude > (b.Position - ra.Position).magnitude and rlreact then rlreact = false
Direction = "R"
module.Force(b, rl, power, force)
module.ApplyCurve(Direction, b, Power * 1.45)
rlreact = false
elseif angletorso > math.rad(30) and (b.Position - la.Position).magnitude < (b.Position - ra.Position).magnitude and rlreact then rlreact = false
Direction = "L"
module.Force(b, rl, power, force)
module.ApplyCurve(Direction, b, Power * 1.45)
rlreact = false
elseif rlreact then rlreact = false
Direction = "F"
module.Force(b, rl, power, force)
module.ApplyCurve(Direction, b, Power * 1.45)
rlreact = false
end
elseif using == "f" then
power = 0
force = force * Vector3.new(1, 0, 1)
module.Force("CFrame", b, rl, power, force, 0.3, true, true)
elseif using == "e" then
didhit = true
force = Vector3.new(4000000, math.huge, 4000000)
power = ((hrp.CFrame * CFrame.fromEulerAnglesXYZ(0.25,0.4,0.25)).lookVector * Power * 1.05) * Vector3.new(1, 0, 1) + Vector3.new(0, 3, 0)
module.Force("Animation", b, rl, power, force, 0.3, true, false, "val")
elseif using == "c" then
force = Vector3.new(4000000, math.huge, 4000000)
power = (hrp.CFrame.lookVector * Power/1.08)
power = power * Vector3.new(1, 0, 1)
power = power + Vector3.new(0, 30, 0)
module.Force("Animation", b, rl, power, force, 0.3, true, false)
elseif using == "x" then
force = Vector3.new(4000000, math.huge, 4000000)
power = (rl.CFrame.lookVector * Power)
power = power * Vector3.new(1, 0.5, 1)
power = power + Vector3.new(0, 10, 0)
module.Force("Animation", b, rl, power, force, 0.3, true, false)
elseif using == "v" then
force = Vector3.new(4000000, math.huge, 4000000)
power = (hrp.CFrame.rightVector * Power/1.08)
power = power * Vector3.new(-1, 0, -1)
power = power + Vector3.new(0, 25, 0)
module.Force("Animation", b, rl, power, force, 0.3, true, false)
end
llreact = false
rlreact = false
end
end
end)
----------------------^^^^^^--------------------RL ^^^ | LL vvv-----------------------^^^^^^-----------------------
ll.Touched:Connect(function(b)
if b.Name == "TPS" then
if b.Size ~= Vector3.new(2.5, 2.5, 2.5) then
aremote:FireServer("Ball Resize")
end
if llreact then
if using == "click" then
didhit = true
power = (hrp.CFrame * CFrame.fromEulerAnglesXYZ(0.5,0,0)).lookVector * (Power * 1.055 * Vector3.new(1, 0, 1)) + Vector3.new(0, Angle/32, 0)
force = Vector3.new(15000, Angle*3, 15000)
b.Velocity = Vector3.new(0, 0, 0)
b.RotVelocity = Vector3.new(0, 0, 0)
b.Anchored = false
module.Force("Animation", b, ll, power, force, 0.3, true, false, "val")
local magnus = Instance.new("BodyForce")
magnus.Force = Vector3.new(0, 150, 0)
magnus.Parent = b
game:GetService("Debris"):AddItem(magnus, 1)
power = to.CFrame.lookVector * Power
power = power * Vector3.new(1, 0, 1)
power = power + Vector3.new(0, Angle, 0)
force = Vector3.new(math.huge, 3000, math.huge)
b.Anchored = false
local Direction
local a = to.Position
local af = to.CFrame
local x = b.Position + Vector3.new(0, to.Position.Y - b.Position.Y, 0)
local dot = af.lookVector:Dot(x - a)
local angletorso = math.acos(dot / (x - a).magnitude)
if angletorso > math.rad(-90) and (b.Position - la.Position).magnitude < (b.Position - ra.Position).magnitude and llreact then
llreact = false
Direction = "L"
module.Force(b, ll, power, force)
module.ApplyCurve(Direction, b, Power * 1.45)
llreact = false
elseif angletorso > math.rad(30) and (b.Position - la.Position).magnitude > (b.Position - ra.Position).magnitude and llreact then llreact = false
llreact = false
Direction = "R"
module.Force(b, ll, power, force)
module.ApplyCurve(Direction, b, Power * 1.45)
llreact = false
elseif llreact then llreact = false
Direction = "F"
module.Force(b, ll, power, force)
module.ApplyCurve(Direction, b, Power * 1.45)
llreact = false
end
elseif using == "f" then
power = 0
force = force * Vector3.new(1, 0, 1)
module.Force("CFrame", b, ll, power, force, 0.3, true, true, "val")
elseif using == "e" then
didhit = true
force = Vector3.new(4000000, math.huge, 4000000)
power = ((hrp.CFrame * CFrame.fromEulerAnglesXYZ(0.25,-0.4,0.25)).lookVector * Power * 1.05) * Vector3.new(1, 0, 1) + Vector3.new(0, 3, 0)
module.Force("Animation", b, ll, power, force, 0.3, true, false, "val")
elseif using == "c" then
force = Vector3.new(4000000, math.huge, 4000000)
power = (rl.CFrame.lookVector * Power/1.08)
power = power * Vector3.new(1, 0, 1)
power = power + Vector3.new(0, 25, 0)
module.Force("Animation", b, ll, power, force, 0.3, true, false)
elseif using == "x" then
force = Vector3.new(4000000, math.huge, 4000000)
power = (rl.CFrame.lookVector * Power/1.08)
power = power * Vector3.new(1, 0.5, 1)
power = power + Vector3.new(0, 50, 0)
module.Force("Animation", b, ll, power, force, 0.3, true, false)
elseif using == "v" then
force = Vector3.new(4000000, math.huge, 4000000)
power = (hrp.CFrame.rightVector * Power/1.08)
power = power * Vector3.new(1, 0, 1)
power = power + Vector3.new(0, 25, 0)
module.Force("Animation", b, rl, power, force, 0.3, true, false)
end
rlreact = false
llreact = false
end
end
end)