Text Filtering for a Text-Based RPG?

I have a framework for a game that describes a textual dungeon, similar to a text-based RPG. The player is free to move and perceive their environment from room to room.

Considering that description is needed to worldbuild; I’m worried that filtering text to be shown to players may break the game - though I still want to adhere to ToS.

Should I be filtering the text displayed to the player if the world is static and described only by me?

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