I’m trying to send a system message to a player, but I can’t figure out why something I see working for everyone else doesn’t work for me.
local players = game:GetService('Players')
local localplayer = players.LocalPlayer
local replicatedStorage = game:GetService('ReplicatedStorage')
local textService = game:GetService('TextService')
replicatedStorage:WaitForChild('Commands').tellClient.OnClientEvent:Connect(function(msg)
textService.TextChannels.RBXGeneral:DisplaySystemMessage(msg)
end)