The second value returned from the Triggered event returns a string which has been transformed to avoid RichText issues, which I don’t think is intended since it’s not documented:
“The full, unfiltered text used to trigger the command that can be used to dissect parameters from the command message.”
Reproduction Steps & Actual behaviour
game.TextChatService.TextChatCommand.Triggered:Connect(function(TextSource, unfiltered)
print(unfiltered)
end)
-- In chat:
-- :command hi <3 --> Prints ":command hi <3"
Expected Behavior
-- In chat:
-- :command hi <3 --> Prints ":command hi <3"
Issue Area: Engine
Issue Type: Internal scripts
Impact: Low
Frequency: Constantly