TextChatService.MessageRecieved

I have a character that has no humanoid. I want to display bubble chat above the head.
TextChatService passes no Player or player identification, and I can’t seem to find anything to id the player the message is coming from in MessageRecieved event.

TextChatService.MessageRecieved returns a TextChatMessage object. Through the object, you can find the TextSource of the message received, and from the TextSource itself you can find the UserId of the Player who’ve sent the message.

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