I have a character that has no humanoid. I want to display bubble chat above the head.
TextChatService passes no Player or player identification, and I can’t seem to find anything to id the player the message is coming from in MessageRecieved event.
TextChatService.MessageRecieved
returns a TextChatMessage
object. Through the object, you can find the TextSource
of the message received, and from the TextSource
itself you can find the UserId
of the Player who’ve sent the message.
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