local rs = game:GetService("ReplicatedStorage")
local updatingInventoryEvent = rs.Remotes:WaitForChild("updateInventory")
local scrollingFrame = script.Parent.ScrollingFrame
local auraTitles = scrollingFrame.Frame:WaitForChild("AuraTitles")
local ownedTitles = {}
local function addTitle(effect)
if ownedTitles[effect] then
ownedTitles[effect] = ownedTitles[effect] + 1
print(effect .. " count increased to " .. ownedTitles[effect])
else
ownedTitles[effect] = 1
print(effect .. " is now owned")
local cloneTitle = auraTitles:WaitForChild(effect):Clone()
cloneTitle.Parent = scrollingFrame.Frame
cloneTitle.Visible = true
cloneTitle.Active = true
local countLabel = cloneTitle:FindFirstChild("countLabel")
if countLabel then
countLabel.Text = ownedTitles[effect].. "x"
print("count label cahnged")
end
end
end
updatingInventoryEvent.OnClientEvent:Connect(addTitle)
My countLabel is supposed to update to the value of ownedTitles[effect], but it stays at ‘1x’ even though ownedTitles[effect]'s value is changing