so i have this tool with a textlabel that should say how much of something player has. in studio text looks like it should, but ingame text is almost invisible
2 possible problems from my side
- you somehow change the text transparency via code
- the textlabel is overlapping with some part and they fight for visibility, resulting in transparency
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code doesnt change it. i changed screen position to make sure it doesnt merge with anything, and nothing changed.
i fixed it. problem was that screen had forcefield material
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