TextLabels that are influenced by UIScale.Scale over 1 turn invisible under BillboardGuis.
Even if the BillboardGui is parented under the PlayerGui and its Adorneed, the behaviour is the same.
Thanks for sharing the reproduction file with us too! I have looked into it and it seems using non-RichText works fine now. Do you think you could use it as a workaround for now?
We prefer having RichText on for our BillboardUI’s TextLabels because it scales better when the camera get close too it. However we can use just a larger size as a workaround for now. Thanks!