TextLabels that are influenced by UIScale.Scale > 1 turn invisible under BillboardGuis

TextLabels that are influenced by UIScale.Scale over 1 turn invisible under BillboardGuis.
Even if the BillboardGui is parented under the PlayerGui and its Adorneed, the behaviour is the same.

Visual Aids:


Heres two billboard guis. Their structure is BillboardGui > Frame > TextLabel > UIScale. The left has a scale of 1, the right has a scale of 1.01

System Information:
Happens in studio and now client
Running Windows 11, also seems to happen on Mac

Reproduction Files:
UIScaleRepo.rbxl (67.3 KB)

1 Like

Hi, thanks for reporting this issue! We are investigating it now.

3 Likes

Thanks for sharing the reproduction file with us too! I have looked into it and it seems using non-RichText works fine now. Do you think you could use it as a workaround for now?

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We prefer having RichText on for our BillboardUI’s TextLabels because it scales better when the camera get close too it. However we can use just a larger size as a workaround for now. Thanks!