Hello everyone.
I’m working on a game that requires NPC dialog to show in a ScreenGUI and I have seen this issue before in other games where they have TextScaled on the TextLabel and when they animate the text, it starts off huge and while the text is written, the text constantly keeps resizing itself, making it hard to read while it’s being written.
I know TextScaled is good to have so your text can be read on different screen resolutions. Though it comes with this caveat. My question is, is there any way to prevent this? The only solution I can think of is calculating the TextSize for each resolution automatically with a script and forgetting about TextScaled. Does this sound reasonable or does someone else have another idea?
As well this is the example I was looking at for animating text:
Thank you.
(I put this into Art Design since it’s related to UI, though I do reference a possible scripting solution. Any solution that solves this problem will be appreciated, I have no problem scripting.)