Repo:
Repo.rbxl (72.7 KB)
TextService will return the wrong TextSize with non-default Fonts for a few frames upon triggering the AutomaticSize of a TextLabel with a non-default Font at runtime.
I’ve only managed to get this to occur by setting the CanvasPosition of a scrolling frame in the same container as the AutomaticSize TextLabel.- Update: This can also be triggered by simply indexing the AbsoluteSize of the AutomaticSize TextLabel
- Invoking TextService at any time before triggering the AutomaticSize will prevent the bug from occuring.
This behavior occurs in-game too
Expected behavior
Nothing should have any impact on TextService’s core functionality
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