Texture Import does *not* apply the Name to the Asset :/

As you can see from the screenshot, much to my abject horror, the Texture Import tool does NOT apply the prompted Name entry to the asset.

If it does, then the Asset Manager shows no recognition of this, and nor does the online asset page.

I thought I wasn’t able to find any of my texture’s I’ve been using for UI elements, as they’re not listed in the Project assets ( a whole other bug >.> ), but it turns out they’re all just called “Texture” or “Icon for Asset: 12345678”, even though I’ve been filling in this name field every single time.

Expected behavior

I truly do hope that the actual name data is somewhere in the backend, I’d like for it all to be recovered, but at a minimum, I’d appreciate that future Texture Imports actually respect the intended name.