Hello, i have made and rigged a cat model in blender, as well as given it a texture.
When i animate it in blender, specifically rotate its head, it looks like this:
Seeing as this mesh in Blender is rounded, when shading, if it’s set to “Auto Smooth” it will leave behind shading artifacts like this when imported to Roblox.
I had a similar issue when importing a number of hand-made meshes and I had to scour the forums for a solution: when importing a rounded object, make sure that object doesnt have any edges marked “Sharp” in Blender where the parts are supposed to be rounded. For objects that aren’t rounded, shade them flat.