Hello, I’m not sure if I posted this as the right topic or not.
but here’s my problem:
Whenever I export a mesh as “FBX” instead of “Wavefront OBJ” the texture doesn’t work.
I exported the same model both as FBX and OBJ, The texture works on the OBJ mesh but not on the FBX one.
This is a problem since if I try to use the “Avatar Importer” feature, it allows me only to select FBX.
The first one is imported with “Avatar Importer”.
The second one is OBJ format.
The third one is FBX format. (The same format “Avatar Importer” uses)
I tried changing the mesh of the first one to the OBJ one after imported, and it does fix the texture, but then the bones won’t work anymore.
(I’m trying out the Mesh Deformation feature)
Also, I don’t know how to say it, but the texture is there, it just has the wrong colour values.
I changed the material, colour, and transparency of the Mesh Part but nothing works.
Am I missing something?

