Hey there folks! I have a question regarding the use of part textures in studio.
How do you guys make your texture fluid from one part to the next? For instance, sometimes when I use separate parts, the textures don’t line up. However, when I unionize the parts, the textures line up perfectly. Is there any way (other than through the union feature) to have textures line up evenly from part to part?
You can likely achieve this by either creating an invisible part with the texture object applied to it and layering it over the surface of the visible parts, or by adjusting the OffsetStudsU and OffsetStudsV properties of the texture object to line up two non-continuous textures as seamlessly as you’re able.