Hey guys, I’m working on Custom Renderer Engine in Roblox like 3 months already. And, I got curious if it’s possible to create texture rendering like shirts, pants and mesh textures?
I know that there is a way to do them by CanvasDraw Image Editor by @Ethanthegrand14, if I’m not mistaken. But it would be awesome to write dynamic textures or whatever I should call them.
I would be really appreciated if someone give me ideas. Thanks!
Nevermind, I already finished it.
For someone who wants to make the same thing:
I used GetImageDataFromTextureId method from CanvasDraw module which was also made by @Ethanthegrand14 to load texture and get all data from it (You can use any other open source modules, or even write your own one). Then did just a little bit caching to prevent repeated loading and API request spam. Also I did convert UV coordinates to 1-based indexing for ImageDataConstructor so it wouldn’t go out of bounds.
EDIT: The main issue is that you wouldn’t be able to load textures that aren’t owned by the game. I’m currently looking more into that issue, because there is probably a way to fix that.