I’ve been trying to make a countryball model in blender and export it to studio. I want them to be smooth without any squares visible.
When I try to apply a texture to the body mesh, a weird pink line appears on the front which disappears when you zoom on it. There is no line on the back though. I’ve noticed that if I lower the subdivision surface level in blender, that line seems to disappear. But, as I said before, I want to keep the model smooth.
As people said, smooth shading will stop you from using so much geometry for the same visual effect, however for future reference the actual cause of the weird texture issue could be that your UV seams are too close and bleeding into each other. That pink is half way between white and red and would explain why moving away from the object makes the pink appear. Can you show your UV map/texture to confirm?
Increase the margin of each UV island and that should fix it for future use cases, but for this specific case it’s best to smooth shade it.
It’s ok that you’re starting out, we’re here to help anyone at any level of knowledge
Can you also share what the texture looks like? I can provide a solution that’ll help with this country ball as well as potentially help you with future country maps applied to the same UV