Textures colored using Color3 appearing as greyscale in ViewportFrame

Howdy,

I have a problem with displaying clothing in a ViewportFrame. I am using a single, white shirt and using that texture as a base for recolored versions of it.

In a character creation GUI that I am working on, it will properly display clothing that is already colored prior to Color3 value modification in the Shirt & Pants instance. Otherwise, the shirt will appear as greyscale in the ViewportFrame, which I do not want.

I can reupload colored versions of the shirt, but it will be a very tedious process and I want it to be easy for me to add new content/clothing to my character creation system without the hassle of reuploading.

GIF here; the Shirts section holds the problem Iā€™m trying to solve

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