Howdy,
I have a problem with displaying clothing in a ViewportFrame. I am using a single, white shirt and using that texture as a base for recolored versions of it.
In a character creation GUI that I am working on, it will properly display clothing that is already colored prior to Color3
value modification in the Shirt
& Pants
instance. Otherwise, the shirt will appear as greyscale in the ViewportFrame, which I do not want.
I can reupload colored versions of the shirt, but it will be a very tedious process and I want it to be easy for me to add new content/clothing to my character creation system without the hassle of reuploading.
GIF here; the Shirts
section holds the problem Iām trying to solve