Textures for optomization?

I want to have detailed walls to the hallways in a game I’m working on, while also trying to keep the game more optimized for players.

I have heard too many textures can lead to lag, but so can lots of parts. So now I’m wondering, should I use textures to optimize, or would I be better off with using parts to to build. I’m building simple hallways and it’s all closed off (They’re meant to be corridors of a ship), so I question whether more textures and less parts or more textures and less parts would be best for keeping my game less intensive for PC’s to handle.

I currently plan to use textures, but I was hoping to maybe get that checked with more experienced builders before I get too far into building where it will be a pain to go back and fix. Thank you!

I’ve seen games that use a bunch of textures to give it more life and detail. Haven’t had any lag problems with them and I know after using quite a bunch of bricks can definitely lower performance. The thing though, is that I believe it takes quite a bunch of textures in order for it to actually start lowering the performance of devices. This is the same with bricks, you will need to insert quite a bunch of bricks for it to start having performance issues on your device (maybe around 40,000 - 50,000). I believe if you have quite a bit of bricks, all with textures on them, it could probably slow down the device and cause a bit of lag. Hope this helps.

Thank you, that is definitely some very helpful insight. I definitely think I’ve played games like you describe, I think if i use textures in a way that lowers my need for more parts it should definitely go in my favor

Just be sure not to go overboard with textures and optimize the use for them where you do not have to put many parts as well as textures.

Thank you! You were very helpful.