Textures has weird color accents when zoomed out

Hello! I was wondering why my meshes have a weird color accents that slowly appears as i zoom far away? It’s pretty noticeable because the top and the bottom edge of my UVs are 2 different colors. I tried keeping the UV map from the edge but still no luck. This also happens in blender too, do you think it’s the problem with my mesh and UV?

Far away:
image
image

Zoomed in (normal):


Texture & UV (ignore the red scribbles, for protection):

Is there a way to prevent this? Thank you!

Just a thought and have no idea if this will work, but you can try shifting the entire UV map down so that it’s further from the edge of the texture. I imagine the engine(s) might be reducing the texture resolution as you zoom out causing some precision errors (UV points going out of the texture).

Separate note, but I would also recommend using a texture that allows you to use the entire texture, not just the top portion. Filling the entire texture with your UV map is much more efficient and will give you a higher quality texture in the end (ESPECIALLY if this is a UGC meaning you’ll be capped at 1096x1096 for R15 and even less for R6).