Hello! I was wondering why my meshes have a weird color accents that slowly appears as i zoom far away? It’s pretty noticeable because the top and the bottom edge of my UVs are 2 different colors. I tried keeping the UV map from the edge but still no luck. This also happens in blender too, do you think it’s the problem with my mesh and UV?
Just a thought and have no idea if this will work, but you can try shifting the entire UV map down so that it’s further from the edge of the texture. I imagine the engine(s) might be reducing the texture resolution as you zoom out causing some precision errors (UV points going out of the texture).
Separate note, but I would also recommend using a texture that allows you to use the entire texture, not just the top portion. Filling the entire texture with your UV map is much more efficient and will give you a higher quality texture in the end (ESPECIALLY if this is a UGC meaning you’ll be capped at 1096x1096 for R15 and even less for R6).