Textures Overlapping

Just wondering is there a way to remove textures from overlapping? For example in this GIF:
https://gyazo.com/7437e7603bcb4c78f8cb4622d2c7883c

As you see in the GIF, the redish paint gets covered by the road texture in the middle. I have already tried:

  • Transparency - changing the transparency of the texture
  • Union and Negate - physically union and negating holes in the road for the lines etc to sit in - Very waste of time

If there any other easy and non time costly manner to remove the texture overlapping?

2 Likes

Move the lines 0.01 of a stud up.

1 Like

Yeah I’ve done that, it still looks weird when you move. Any other idea?

1 Like

Raise it more then. The further the objects get, the higher the chance they’ll overlap.

This happens because of a float error. The larger the distance, the more obvious it will get.

5 Likes

I’m pretty sure this is just an issue with Roblox Studio’s rendering of textures.

2 Likes

Simple, move the overlapping part up, Its colliding with the road/floor.

1 Like

I think this is an issue with the engine and is unresolvable.
This happens also with parts very close to textured surfaces.
The only alternative I know to work is to just make your road out of 2 separate pieces, and not have any overlapping textured parts at all.

1 Like

You could just move that part up on a certain axis by 0.001, this is a problem with most engines.

Ive found the limit for clipping to part size is 0.06, it may look a bit off but then you can just use a small small wedge to smooth it out

1 Like

dang i think i’m a bit late but still

  1. duplicate all the red paint with its position staying where it is
  2. go to “model” tab on top and click “negate”
  3. select both road which overlaps with paint and negative parts
  4. click “union”

Yeah you might be a little bit late, it’s an obsolete issue now due to material variants being introduced, so no need to use regular textures to texture the road :+1: