structos
(structos)
November 24, 2020, 2:21pm
1
Just wondering is there a way to remove textures from overlapping? For example in this GIF:
https://gyazo.com/7437e7603bcb4c78f8cb4622d2c7883c
As you see in the GIF, the redish paint gets covered by the road texture in the middle. I have already tried:
Transparency - changing the transparency of the texture
Union and Negate - physically union and negating holes in the road for the lines etc to sit in - Very waste of time
If there any other easy and non time costly manner to remove the texture overlapping?
2 Likes
Move the lines 0.01 of a stud up.
1 Like
structos
(structos)
November 24, 2020, 2:48pm
3
Yeah I’ve done that, it still looks weird when you move. Any other idea?
1 Like
Raise it more then. The further the objects get, the higher the chance they’ll overlap.
This happens because of a float error. The larger the distance, the more obvious it will get.
5 Likes
ZVTU
(ZVTU)
November 24, 2020, 8:06pm
5
I’m pretty sure this is just an issue with Roblox Studio’s rendering of textures.
2 Likes
Simple, move the overlapping part up, Its colliding with the road/floor.
1 Like
Loggkat
(Loggkat)
November 25, 2020, 12:32am
7
I think this is an issue with the engine and is unresolvable.
This happens also with parts very close to textured surfaces.
The only alternative I know to work is to just make your road out of 2 separate pieces, and not have any overlapping textured parts at all.
1 Like
You could just move that part up on a certain axis by 0.001, this is a problem with most engines.
budmomo
(Evangelia)
November 28, 2020, 10:46pm
9
Ive found the limit for clipping to part size is 0.06, it may look a bit off but then you can just use a small small wedge to smooth it out
1 Like
Tim0XBeR
(TotallyNotTim)
February 28, 2025, 1:07pm
10
dang i think i’m a bit late but still
duplicate all the red paint with its position staying where it is
go to “model” tab on top and click “negate”
select both road which overlaps with paint and negative parts
click “union”
structos
(structos)
February 28, 2025, 2:47pm
11
Yeah you might be a little bit late, it’s an obsolete issue now due to material variants being introduced, so no need to use regular textures to texture the road