Hi, so around late april - early may i started experiencing this issue where all my surface appearance textures appeared much more pixelated than usual, i didn’t think much of it and just thought that it was going to be fixed very soon, but it wasn’t. When i was setting up a rig, and importing the textures everything looked fine, but after reopenning my studio all textures we’re pixelated. I’ve only seen it happen with surface appearances and it also happens to a friend too. And it’s not just my models, i’ve seen it happening in a few other games too. As someone who pays alot of attention to smaller details, this has been bugging me for a while now.
Here are my system specs:
AMD Ryzen 7 5800X 3.8GHZ
RTX 2070 Super
24Gb ddr4 ram
(This is my first time making a bug report so forgive me for any mistakes.)
Expected behavior
Textures should look as they do in the intended pics, aka no weird pixelation.
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