Textures render pixelated in both studio and in-game

Hi, so around late april - early may i started experiencing this issue where all my surface appearance textures appeared much more pixelated than usual, i didn’t think much of it and just thought that it was going to be fixed very soon, but it wasn’t. When i was setting up a rig, and importing the textures everything looked fine, but after reopenning my studio all textures we’re pixelated. I’ve only seen it happen with surface appearances and it also happens to a friend too. And it’s not just my models, i’ve seen it happening in a few other games too. As someone who pays alot of attention to smaller details, this has been bugging me for a while now.

Character Hair intended

Character Hair pixelated

Character Suit intended

Character Suit pixelated

Here are my system specs:
AMD Ryzen 7 5800X 3.8GHZ
RTX 2070 Super
24Gb ddr4 ram

(This is my first time making a bug report so forgive me for any mistakes.)

Expected behavior

Textures should look as they do in the intended pics, aka no weird pixelation.

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1 Like

I have started noticing the same issue.
Happens in-game too, most noticeably when turning my camera the textures get pixely.

CPU
AMD Ryzen 9 9950X3D 16-Core Processor

GPU 1
AMD Radeon RX 9070 XT

Memory
16.0 GB DDR5