Hey! I’m having a really weird issue with Texture objects on mobile.
I have textures on basically all sides of most Parts in my game (I would say on every part just except meshes), with Transparency = 0.9. When the player moves around or changes the camera angle/distance, some textures randomly turn completely black. It seems to depend on the camera position/distance.
Some things I tested:
Transparency = 1→ the issue completely disappears.Transparency = 0.99→ the issue comes back.Transparency = 0→ the issue still happens.- Setting
MeshPart.DoubleSided = true→ no difference. StreamingEnabled = false→ no difference.- Removing all scripts → no difference.
- Removing all textures → the issue completely disappears.
- The issue happens on mobile at the highest graphics settings, but not at the lowest settings.
- I cannot reproduce it on PC.
This makes me think it might be some kind of texture rendering / alpha blending / mipmapping / mobile GPU rendering issue.
I’ve attached a video showing exactly what the issue looks like.
Has anyone experienced something similar or knows what could be causing this? Any help would be greatly appreciated.