The animation wont pause and just keeps playing

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Freezing the animation while you hold the key
    and stop it after you release it

  2. What is the issue? Include screenshots / videos if possible!
    It doesn’t freeze (pause) for some reason,and i don’t know why

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Just slamming my keyboard and praying that it will work (did not work)
    I’m bad at explaining stuff so i cannot find it on devforum

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

I’m pretty much new to this forum (and scripting) so i have no idea what is the part of the lua block thing and what is not so there might be some errors

This (local) script is placed into StarterCharacterScripts

local InputService = game:GetService("UserInputService")

local Players = game:GetService("Players")

local char = script.Parent

local GreenLoop = script:WaitForChild("Loop")

local GreenHeckLoop = char:WaitForChild("Humanoid"):LoadAnimation(GreenLoop)

local Greenheck = script:WaitForChild("Greenheck")

local GreenheckStop = script:WaitForChild("GreenheckStop")

InputService.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.F then
		print("Key pressed")

		local GreenHell = char:WaitForChild("Humanoid"):LoadAnimation(Greenheck) -- Animation Play
		GreenHell:Play()
		task.wait(2.5) 
		GreenHell:AdjustSpeed(0) -- Should pause the animation but doesn't for 
                                                          -- some reason
	end
end)
InputService.InputEnded:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.F then
		print("Key released")
		local Greenhell = char:WaitForChild("Humanoid"):LoadAnimation(Greenheck)
		local GreenHellStop = char:WaitForChild("Humanoid"):LoadAnimation(GreenheckStop) -- Stops when the key is released
		if GreenHeckLoop.IsPlaying then
			GreenHeckLoop:Stop()
		end
	end
end)

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

you could try making two animations, one before puase and one after