I’m creating a character rig in Blender. There are two separate rigs. For the body I used a Mixamo rig, for the face I used a paid Blender plugin called Faceit. The rigs are separate, and when I import the entire model into Roblox it is either invisible or deformed. I’m not a Blender or Roblox master, so I don’t know what could be the issue. I think combining the armatures in Blender would fix it, but with the plugin I used, it created multiple armatures and some are invisible? I’m not sure how to correctly combine all of the rigs to be compatible for Roblox specifically. The model is compatible with other developing software like UE5, but studio is giving me trouble.
I guess the question is what limitations should I consider when creating a skinned mesh, and is this one useable?

