In Studio, I cloned an item on the client and then used Destroy() to delete it, which resulted in a decrease in FPS. However, The FPS will be normal after the second operation, and this situation occurred every time I performed the operation for the first time in the game. Why is that
im by no means a memory enthusiast but i think this is just because of caching.
someone whos more into this kind of stuff can correct me but locking the parent to nil and doing the same to its children will take up some of your memory initially to cache the object first.