The ik controller snaps to target

the target is initially set to nil, but when i change the target, it snaps
same thing happens if the target is set to something then i change it to nil, it also snaps

however it does not snap when i change it from a target to another one

I thought it would tween than just snap into position

There is no possible way to fix this as of now. But what I did was to set the ik target to an attachment which would be set where the rig has it’s body part initially placed and then I would tween it to the end.

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