the target is initially set to nil, but when i change the target, it snaps
same thing happens if the target is set to something then i change it to nil, it also snaps
however it does not snap when i change it from a target to another one
the target is initially set to nil, but when i change the target, it snaps
same thing happens if the target is set to something then i change it to nil, it also snaps
however it does not snap when i change it from a target to another one
I thought it would tween than just snap into position
There is no possible way to fix this as of now. But what I did was to set the ik target to an attachment which would be set where the rig has it’s body part initially placed and then I would tween it to the end.